Newest Upcoming Technology for Augmented Reality
In 2018, the tech market was dominated by Augmented Reality (AR) and Virtual Reality (VR). The lovers of this technology are therefore looking forward to enjoying new tech products and are excited about what is yet to come. We have heard that VR and AR are the things of the future and that they will all become the most significant technology for our generation.

For some of the most significant digital trends in AR and VR, 2018 was an excellent year. But the two technological breakthroughs are expected to take place even more in 2019.

However, before we fully delve in into the upcoming AR products, let’s understand what augmented reality is and the criteria that any device should meet before being called an AR device.
What does the term “augmented reality” mean?

Augmented reality (augmented reality, AR) is an environment that is created by the imposition of information or objects on the perceived world in real time. For this, you can use both computer devices: smartphones and tablets, and various gadgets: glasses and helmets of augmented reality. Unlike virtual reality, a person does not travel to another world, he also perceives the real world, even if in a modified state.

Any device of augmented reality should meet the following criteria:
• The combination of reality and virtuality with a predominance of the first.
• Full interactivity of all “artificial” objects, the ability to create your own.
• The volume of the objects presented, the opportunity to
consider them from all angles and their interaction with the
real world.

Top Upcoming Technology for Augmented Reality Education
The endless battle between students and teachers over the use of smartphones in the classroom may be coming to an end – at least
in many classes. New innovative apps are helping to supplement students’ course materials in interactive and engaging ways.

As an example, JigSpace allows kids to explore virtual 3D models of different objects on a table. FigmentAR, which enables you to create beautiful virtual portals to a new world, has become very popular among teachers. By creating special portals around the classroom, teachers have pre-made learning stations for their students.

Kids can easily leap from the classroom to an underwater world to learn more about whales, sharks, and other sea animals while filling in workbooks. Then at the next portal created, they can learn about ancient civilization in Egypt.

Head-Up Displays
Head-Up Displays (HUDs) are the first successful deployment of AR in the automotive marketplace. HUDs are gaining popularity in car models like BMW, Volvo, Lexus, Chevy, and many other car models. There’s progressive aftermath offering stick-on HUDs that interlink with a vehicle’s OBD-II port to show relevant information like gas mileage and speed to enable the driver focus on his/her journey.
One great product that is breaking grounds is the Holoride developed by Audi which will bring Virtual reality to the backseat of every vehicle. The technology has taken more than 5 years to perfect and comes from a powerful startup company that stems from Audi. Holoride technology is specially made to boost car entertainment.

So, you should expect to start noticing these innovations in budget-friendly cars, not just the high-end car models. If you love two wheels transportation, then you’ll be happy to know the idea that has also been incorporated in motorcycle helmets.

Health surgeons at the Warsaw Cardiology Institute have been using Google Glass in human hearts to “see inside” blocked vessels on which they are operating. Case Western medical students will use a HoloLens to remove virtual tissues from their digital cadavers.

Healthcare is an AR candidate, precisely because it is an area in which people are required to take quick decisions with information available. Just as surgeons adopt robots to increase people’s uncanny skills, the industry looks at new uses of head displays and wearables to improve the decision-making skills of individuals that are always under severe stress.

VR Training
In 2018, this unconventional method of up-skilling was much appreciated. This is expected to produce more than 4,7 billion pounds by 2022 according to ABI Research. As the figures snowball, 2019 is probably the year that the increasing AR will kick-off in this area.

Widespread rumors in the industry have revealed that Microsoft is soon to release a new HoloLens version. This will be specially used to provide real-time and visual direction for AR training and manuals. AR will provide detailed and safe guidance on complex assembly, processes, and machinery in the field of manufacturing and operations.

More Augmented Mobile Apps
Mobile phones continue to be the determining factor for AR and VR. Recent reports show that 80% of smartphones and another 71% of tablets provide AR experiences. This means that mobile applications will continue to flood the market–for example, the new Big Issue App aims to raise awareness of homelessness with AR. These apps are now expanding to include real-world uses as well as in games.

AR and VR Environments to Become More Interdependent
Facebook’s interests in VR and its belief that it will play a significant role in building virtual environments that are shared can be appropriately understood from its acquisition of Oculus in 2016.

Now, this is mainly about the virtual conference calls where individuals can interact with one another and conduct important meetings or simply relax and have fun with friends. Spatial, one of the forerunners using AR tools in offices and boardrooms, thought and came up with virtual whiteboards and pinboards. They also made it possible for individuals to work on design documents using team efforts, which are spread over real-world objects.

Grocery Shopping
A company known as Dent Reality has been working tirelessly on a custom app that enables customers to view real-time information of the products, they want to purchase in a grocery store. The app makes use of powerful computer vision and in- store tracking to aid clients in finding food that suits their dietary needs.

More of these applications are probably on the horizon. This represents for manufacturers, new promotion options and maybe an up-to-date shift in the old game of popular brands paying huge amounts to display their products.

The future for AR and VR in 2019 will certainly be promising. The growth of VR is only expected to continue slower than AR. However, it is safe to point out that expectations concerning these two emerging technologies will grow tremendously.